KnightRun 0.2
You Finish the level by jumping on the final obelisk
How would this level score on:
Inviting & Accessibility
The game looks and feels like it wants to be played by a wide audience
Fairness & Consistency
The game establishes interaction patterns so that players understand the rules and can anticipate on them
Uniqueness & Memorability
Is the current version of the game recognizable from an existing template?
How likely is it that this experience going to stay with you, is it easy to forget?
Aesthetics & Readability
The added/altered visual presentation is not working against itself in a way that it could confuse or annoy the player, visuals should help the player and enrich the use/feel of the core mechanics.
Fun & Wonder
The game feels fun to interact with!
Changelog for 0.2:
Changed player and level scale
Added adaptive camera
added coyote time
added input buffer
fixed collision
added space as option for jumping
added a very brief acceleration/deceleration window
added increased speed for long running distances that resets when changing direction or falling hard
added motion blur to indicate your increasing speed
changed level
Status | Released |
Platforms | HTML5 |
Author | BridgesIntheSky |
Made with | Unity |
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