You Finish the level by jumping on the final obelisk


How would this level score on:

Inviting &  Accessibility

The game looks and feels like it wants to be played by a wide audience

Fairness & Consistency

The game establishes interaction patterns so that players understand the rules and can anticipate on them

Uniqueness & Memorability

Is the current version of the game recognizable from an existing template?

How likely is it that this experience going to stay with you, is it easy to forget?

Aesthetics & Readability  

The added/altered visual presentation is not working against itself in a way that it could confuse or annoy the player, visuals should help the player and enrich the use/feel of the core mechanics. 

Fun & Wonder

The game feels fun to interact with!

Changelog for 0.2:

Changed player and level scale

Added adaptive camera

added coyote time

added input buffer

fixed collision

added space as option for jumping

added a very brief acceleration/deceleration window

added increased speed for long running distances that resets when changing direction or falling hard

added motion blur to indicate your increasing speed

changed level

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