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Changelog for 0.86
further html optimization
Changelog for 0.85
smoother teleport indicator
Changelog for 0.8
Added teleport indicator
Changelog for 0.7
Improved level design
added hints!
Changelog for 0.6
Changed sprite
added timeshift
changed level design
changelog for 0.5
added highscores
trees move slightly!
Dopamine finish
added timer that shows after 1 completion
changelog for 0.4
More level design changes
more doodads
ADDED FROGGY
Cinematic intro
changelog for 0.3
further level design adjustments
changed music continuing to play on death
reduced early level difficulty
changed collision for player and obstacles
added proper working out of bounds
added clearer indicator of when high speeds are reached
added indications of where you need a run-up and other subtle hints
added a decent amount of trees and doodads
Changelog for 0.2:
Changed player and level scale
Added adaptive camera
added coyote time
added input buffer
fixed collision
added space as option for jumping
added a very brief acceleration/deceleration window
added increased speed for long running distances that resets when changing direction or falling hard
added motion blur to indicate your increasing speed
changed level
Comments
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Changelog for 0.86
further html optimization
Changelog for 0.85
smoother teleport indicator
Changelog for 0.8
Added teleport indicator
Changelog for 0.7
Improved level design
added hints!
Changelog for 0.6
Changed sprite
added timeshift
changed level design
changelog for 0.5
added highscores
trees move slightly!
Dopamine finish
added timer that shows after 1 completion
changelog for 0.4
More level design changes
more doodads
ADDED FROGGY
Cinematic intro
changelog for 0.3
further level design adjustments
changed music continuing to play on death
reduced early level difficulty
changed collision for player and obstacles
added proper working out of bounds
added clearer indicator of when high speeds are reached
added indications of where you need a run-up and other subtle hints
added a decent amount of trees and doodads
Changelog for 0.2:
Changed player and level scale
Added adaptive camera
added coyote time
added input buffer
fixed collision
added space as option for jumping
added a very brief acceleration/deceleration window
added increased speed for long running distances that resets when changing direction or falling hard
added motion blur to indicate your increasing speed
changed level